Standards of Designing an Electronic Interactive Story in M-Learning Environment for Mathematical Problem-Solving

Document Type : Academic research papers

Author

faculty of women for Arts , Science , Education

Abstract

Abstract
The current research aims to reach a final list of Standards for designing an electronic interactive Story. and knowing the capability in its extent inside a Mobile Learning Environment for mathematical problems-solving. then, to achieve this goal, the researchers used an inductive research method to derive the final form of standards and their indicators, the researchers made a tentative list of Standards and their Indicators, and they were arbitrated by a group of specialists in the field of educational technology with a number of nine of Expert Arbitrators. at the end, a final list of Standards was reached that includes six Standards and (35) Indicators. And then the extent to which those criteria were applied to designing an electronic interactive story was tested, and the results revealed that the average judging on the extent of matching the electronic interactive story within the mobile learning environment with the standards amounted to (93.19 percent), which is a high percentage indicating the conformity of these standards with a set of recommendations and suggestions.

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