Abstract The current research aims to reach a final list of Standards for designing an electronic interactive Story. and knowing the capability in its extent inside a Mobile Learning Environment for mathematical problems-solving. then, to achieve this goal, the researchers used an inductive research method to derive the final form of standards and their indicators, the researchers made a tentative list of Standards and their Indicators, and they were arbitrated by a group of specialists in the field of educational technology with a number of nine of Expert Arbitrators. at the end, a final list of Standards was reached that includes six Standards and (35) Indicators. And then the extent to which those criteria were applied to designing an electronic interactive story was tested, and the results revealed that the average judging on the extent of matching the electronic interactive story within the mobile learning environment with the standards amounted to (93.19 percent), which is a high percentage indicating the conformity of these standards with a set of recommendations and suggestions.
Rahma, E. S. M. I. R. (2021). Standards of Designing an Electronic Interactive Story in M-Learning Environment for Mathematical Problem-Solving. Buhūth, 1(8), 314-335. doi: 10.21608/buhuth.2022.117168.1273
MLA
Ebtissam Samy Mahmoud Ibrahim Rahma Rahma. "Standards of Designing an Electronic Interactive Story in M-Learning Environment for Mathematical Problem-Solving". Buhūth, 1, 8, 2021, 314-335. doi: 10.21608/buhuth.2022.117168.1273
HARVARD
Rahma, E. S. M. I. R. (2021). 'Standards of Designing an Electronic Interactive Story in M-Learning Environment for Mathematical Problem-Solving', Buhūth, 1(8), pp. 314-335. doi: 10.21608/buhuth.2022.117168.1273
VANCOUVER
Rahma, E. S. M. I. R. Standards of Designing an Electronic Interactive Story in M-Learning Environment for Mathematical Problem-Solving. Buhūth, 2021; 1(8): 314-335. doi: 10.21608/buhuth.2022.117168.1273